A HAND WEARABLE GAMING CONTROLLER

Authors

  • Muzamil Adrees
  • Muhammad Faheem Khan
  • Muhammad Yousaf
  • Muhammad Faizan Jillani
  • Ahmed Raza Asad
  • Ahmed Imran
  • Attiq-Ur-Rehman

Keywords:

Wearable Controller, MPU6050, Flex Sensors, Gaming, IoT Devices

Abstract

We designed this project, named "A Hand Wearable Gaming Controller," on the Arduino microcontroller, using Bluetooth Low Energy (BLE) to mimic a personal computer gamepad. It translates natural hand movement through IMU sensors and flex sensors back into standard HID gamepad input. Think of it like a helpful IoT wearable a wireless bridge between your movements and game commands. The open-source BLEGamepad platform makes it responsive, eliminating latency while making the controller play well on any platform. Whether you're playing classic arcade games, the glove's ergonomic design frees up completely new ways of game control. Honestly, it changes the way you play. But here's what we're most excited about: Beyond games, it provides opportunities for accessibility and rehabilitation therapy. Patients may be able to use simple hand gestures for physical rehab exercises. We're keeping it lean and low-cost the whole setup costs under $40 to produce. That means both immersive gaming and medical motion therapy could become a whole lot more accessible.

Downloads

Published

2026-04-27

How to Cite

Muzamil Adrees, Muhammad Faheem Khan, Muhammad Yousaf, Muhammad Faizan Jillani, Ahmed Raza Asad, Ahmed Imran, & Attiq-Ur-Rehman. (2026). A HAND WEARABLE GAMING CONTROLLER. Spectrum of Engineering Sciences, 4(4), 2127–2135. Retrieved from https://thesesjournal.com/index.php/1/article/view/3206